4d6 drop lowest is the default at most tables. Roll four six-sided dice, discard the lowest, and sum the remaining three. It averages 12.24 per score and produces heroic but variable characters.
4d6 reroll 1s rerolls any die that comes up 1 a single time before dropping the lowest. It raises the floor noticeably and is popular at tables that want to avoid genuinely unplayable arrays without abandoning dice entirely.
3d6 straight is the original method from earlier editions: sum three dice, no dropping. It averages 10.5 per score and produces markedly weaker, swingier characters. Use it for gritty, low-power campaigns.
2d6 + 6 produces a tight 8-18 range with an average of 13. Nobody gets a catastrophic dump stat and nobody gets an 18 by luck alone, which makes it a good compromise for tables that dislike variance but still want to roll.
Standard array is the fixed 15, 14, 13, 12, 10, 8 spread from the Player's Handbook. No dice at all, perfect fairness, and the baseline every other method is measured against.