math calculator
Linear Programming & Simplex Solver
Optimize objective functions subject to linear inequality constraints using graphical corner points.
Inputs
Objective function Z = Ax + By
Constraint 1: a₁x + b₁y ≤ c₁
Constraint 2: a₂x + b₂y ≤ c₂
Results
Optimal MAX Value Z
18.0000
Feasible Region Graphic
Blue line: Constraint 1 | Green line: Constraint 2 | Orange dot: Optimal point
Feasible Corner Points
Step-by-Step Optimization Steps
Formulate the objective function: \[Z = 3x + 4y\]
Formulate constraint boundaries:
Identify the intersection points of the boundary equations:
Solve the intersection of Constraint 1 and 2:
Evaluate valid corner vertices (lying in the first quadrant and satisfying all inequalities):
\(Z(0.00, 0.00) = 3(0.00) + 4(0.00) = 0.0000\)
\(Z(0.00, 4.00) = 3(0.00) + 4(4.00) = 16.0000\)
\(Z(4.00, 0.00) = 3(4.00) + 4(0.00) = 12.0000\)
\(Z(2.00, 3.00) = 3(2.00) + 4(3.00) = 18.0000\)
The maximum value of the objective function is **\(18.0000\)**, which occurs at coordinates **\((2.000, 3.000)\)**.
Formula
Linear Programming formulas
Z = c_1 x + c_2 y \quad \to \text{Optimize}, \quad a_i x + b_i y \leq c_iThe optimal coordinates always lie on a boundary vertex (corner point) of the convex feasible region polygon.
Step by step
How the calculation works
- 1Define the optimization goal (Maximize vs. Minimize) and enter the objective parameters.
- 2Define the inequalities of the resource boundary constraints.
- 3The graphical solver calculates all coordinate vertices, shades the feasible region, and highlights the optimal point.
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